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18941: RE: [MUD-Dev] [BIZ] Advertising sprawl (yahoo)

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From: "Ian Macintosh" <Ian.Macintosh@ISSystems.Co.NZ>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 20 Apr 2001 11:33:51 +1200
References: [1]
Organization: Kanga.Nu
On Wed, 18 Apr 2001, Dave Rickey wrote:

> This verges on out of context social commentary, but I really can't
> see what can be accomplished by more advertising, in games or
> anywhere else.  We've reached the point where the average savings of
> the american consumer is a negative number, just where is more sales
> supposed to come from?

What fuels advertising isn't the remaining (or not) disposable income.
It's just that A want's you to buy their product, rather than B's.
Therefor A and B both increase advertising to retain and/or gain
market share.

As such, it will be a constant source of revenue forever.  If you have
a MUD with human traffic, you have a saleable commodity.

Regards,

Ian.

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