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19233: Re: [MUD-Dev] [biz] Worlds targets EQ in its patent battle

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From: "Adam Martin" <amsm2@cam.ac.uk>
Newsgroups: nu.kanga.list.mud-dev
Date: Sun, 6 May 2001 11:13:56 +0100
References: [1]
Organization: Kanga.Nu
----- Original Message -----
From: "shren" <shren@io.com>
To: <mud-dev@kanga.nu>
Sent: Saturday, May 05, 2001 3:56 AM
Subject: Re: [MUD-Dev] [biz] Worlds targets EQ in its patent battle

> On Fri, 4 May 2001, Frank Crowell wrote:

>> The Worlds.com patent specifically covers the end user's ability to
>> limit the number of graphical images, called "avatars," seen on the
>> user's screen. A game like EverQuest uses a more broad visual
>> control that covers the user's ability to see the whole world,
>> players, monsters, nature, landscape, everything.

> Level of detail technology.  Very, very interesting - it was
> revolutionary when it appeared in Sacrifice recently.  If he has a
> six year old patent on it, he's got something.  Maybe not enough to
> win, but I doubt the issue will be dismissed out of hand in court.

Erm, not revolutionary. Old and now in common usage, both in acadmic
circles (several theses I've seen from years back) and many simulators
(of which the wave of 3d games is simply the latest manifestation)

Adam M

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