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19383: Re: [MUD-Dev] Immersiveness - good or bad?
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From: "Kwon Ekstrom" <justice@softhome.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 8 May 2001 21:54:36 -0600
References: [1] [2] <-newest
Organization: Kanga.Nu
From: "Adam Martin" <amsm2@cam.ac.uk>
> that many of the most prolific, most interesting people tend to be
> that focussed on everything they do: it's a major part of how they
> manage to be the best. This may not generalize, but please don't
I'd say this is attention/dedication more than immersion.
> bad thing in other fields, so why should it be bad in computer
> games?
Immersion itself isn't bad, it's when you get too immersed, most
people (I'd say 90%) don't have a problem with it. It's more of a
lack of self-control IMHO, and I don't feel that it's our part as game
developers to worry about it without a specific reason.
As Travis Nixon mentioned (I loved reading that message btw, I don't
see why we need to limit ourselves to the lowest common denominator)
if you're writing a game for adults, don't limit yourself because a
child might possible play it.
-- Kwon Ekstrom
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