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19521: [MUD-Dev] Multithreaded servers using objects

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From: "Chambers" <CHAMBERB@MARIST.COM>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 14 May 2001 13:45:43 -0400
Organization: Kanga.Nu
The basic way a server works is create a thread, wait for a
connection, accept connection and create new listener, then do the
connection.  Most of the time this is done through a global function.
Is it possible, to instead do all your threading within member
functions?  I.E write one server class that does the spinoff threads
from it's private functions/data ?
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