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19652: RE: [MUD-Dev] business models

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From: Matt Mihaly <the_logos@achaea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 21 May 2001 21:12:23 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
On Mon, 21 May 2001, Jon Morrow wrote:

> Which game(s) does the 15% figure come from?  Or is it a commonly
> accepted figure?  I only ask because I'm in the process of
> projecting the number of users online at a time for my current
> project, and the number needs to be as accurate as possible.  If
> there are any other more accurate ways of estimating, I'd love to
> hear about them.

I think Raph mentioned it here. I might just be imagining things, as
you're the second person to have no familiarity with that figure at
all.

> Also, to challenge 15%, doesn't GemStone III have a total player
> base of about 60,000 on their regular server?  I heard that number
> about a year ago, but I don't remember who it was from, so it might
> not be reputable.  They generally have 800-1200 players on at a time
> these days.

800-1200 online and they have 60,000 subscribers? I have a difficult
time believing that. If anyone can confirm that, my hat goes off to
Simutronics, cause that is really excellent. Practically printing
money since apparently most of their subscribers never even log on, or
log on for exceptionally short periods of time.

--matt

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