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19915: RE: [MUD-Dev] Chatting in MMPORPGs

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From: Matt Mihaly <the_logos@achaea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 10 Jul 2001 08:48:41 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
On Tue, 10 Jul 2001, Derek Licciardi wrote:

> As for which is better, I guess it is a matter of preference.
> Wouldn't it be nice if you could have it either way and set it as
> an option while in game?  I know some games have discussed
> streaming voice to their players as well.  How does this dynamic
> change the way MMORPGs are played? (aside from the I know your a
> male playing a female thread) Should it be group only?  Should it
> be personal only?  Should it be there period? (i.e. does it
> destroy immersion)
 
> Hate to answer your question with more questions, but I think the
> jury is still out on the issue of the best communication system in
> graphical MUDs.

Voice is the future. It's only a matter of time. How it's
implemented (ie the personal vs. group etc issues) are another
matter, but I don't think it can even be intelligently argued that
we won't all be using our voices to communicate in the new MMORPGs
in 20 years, much less 100 years.

--matt

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