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20049: Re: [MUD-Dev] DGN: Craftier dragon and players as GMs

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From: Matt Mihaly <the_logos@achaea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 13 Jul 2001 20:13:58 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
On Fri, 13 Jul 2001, Mathieu Castelli wrote:

> Controling monsters is very much like creating a quest: having ooc
> powers to pour interactive content in the game.  I have been
> scraching my head for a while on a similar problem: how to manage
> the advancement scale for GMs in my game ?

Erm, why wouldn't you just promote them when you think they are
ready to be promoted? Managing advancement ladders on scales FAR
greater than any MUD administration is not exactly a new idea, and
it's not done by letting the users/customers vote. (Can you imagine
if, say, promotions for General Motors employees were done by
customer voting?)

--matt


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