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20108: Re: [MUD-Dev] Gearing up against GEAR
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From: "Sean Kelly" <sean@ffwd.cx>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 21 Jul 2001 14:57:56 -0700
References: [1]
Organization: Kanga.Nu
From: "Dan MacDonald" <danmac@windows.microsoft.com>
> Here's a link to Dr.Twisters Gear page. Apparently it works for
> other Games as well, essentially what it does is multiply the
> packets sent By the client up to 256 times, confusing the server.
I don't understand how flooding with duplicate packets should speed
you up, at least in an MMORPG. I had thought that AC was a
"real-time turn-based" game, where the server manages how long
actions take to complete and whatnot. In such a situation, the best
a packet flood could accomplish would be to queue up multiple
actions, which the server would execute in its own good time.
I can see how it would bug them from a bandwidth perspective,
however. It sounds like GEAR is a nifty new way to DOS-attack a
game server.
Sean
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