[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

20163: Re: [MUD-Dev] Re: Real-world skills

[Full Header] [Plain Text]
From: "R.Fry" <raf@ix.netcom.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 24 Jul 2001 13:38:34 -0700
References: [1]
Organization: Kanga.Nu
----- Original Message -----
From: Dave Talk21 <dave.a.gordon@talk21.com>

> It seems to me that the creation of an edu-Mud would be a far from
> easy task... the flow of the game would be the biggest problem,
> but more importantly online xp is far different from RL xp... how
> would the process of creating harder questions be done in order to
> beat harder mobs?

Err... actually, I did somthing like this for a previous
employer. They made a fancy factory-automation system for testing
and repairing flat panels before assembly, and I made a MUSH-based
'world' that was the testing system, with information about how to
troubleshoot & replace various components as well as what they did
and how they were reflected in the main software. All plain-vanilla
MUSH 2 code with simple softcode. It wasn't difficult to create,
aside from gathering complete enough information to actually be
useful to customers or technicians. With a little Pueblo support, it
would have been easy to add appropriate images, though the project
never got that far. I did, however, have enough done to show that a
training MU* for some real-world problems is not that hard to do.

  Bob

_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev