[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

20289: Re: [MUD-Dev] Value in the Economy of the MOG

[Full Header] [Plain Text]
From: J C Lawrence <claw@2wire.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 03 Jul 2001 18:14:40 -0700
References: [1] [2] [3] [4] <-newest
Organization: Kanga.Nu
On 03 Jul 2001 23:23:38 +0200 
Federico Di Gregorio <fog@mixadlive.com> wrote:

> that seems a great idea to me. it is different from what i was
> talkin about, you have to base the whole world on it, the whole
> story. 

Quite.  I've not been interested in MUDs which present any a unified
narrative or story backdrop.  Instead my interest has been in
building systems which allow player story creation as an incidental
artifact of basic player operations and behaviour.  The result is
akin to blank-slate worlds on which player characters are parachuted
after being dipped in ink.

> but sounds great? any code, documents, or just a little more
> explanations?

Sure.  See the list archives in mid '98 and early '99 IIRC.  (I'm
re-re-re-re-indexing the list as I type this so the search engine
will be a bit flakey as regards compleatness)

--
J C Lawrence                                       claw@kanga.nu
---------(*)                          http://www.kanga.nu/~claw/
The pressure to survive and rhetoric may make strange bedfellows
_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev