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21076: RE: [MUD-Dev] TCP Vegas

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From: Daniel.Harman@barclayscapital.com
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 15 Oct 2001 09:28:39 +0100
Organization: Kanga.Nu
Adam Martin wrote:

> Quick question for people comparing TCP to UDP: Which TCP are you
> talking about? I was taught, for instance, that TCP Vegas was not
> yet in usage everywhere (despite now being 6 years old?), and
> certainly anything prior to that is generally inferior (including
> TPC Reno which AFAIAA is the main form used).
 
> For a quick intro to the differences, see
 
>   http://www.cs.arizona.edu/protocols/
 
> Although I can't seem to find any information on the web about
> which ones are currently used where. Probably looking in the wrong
> places.

lol, I hadn't even heard of all this, so I clicked on the link, and
it answers your question!

'Select the following icon to see a trace of the current
implementation of TCP (TCP Reno) running in x-sim.'

Thats actually a nice link for me as 'base TCP's (Reno's) back off
algorithm is very aggressive and a bit of a pain for games
(exponential back-off). I haven't read all the details, but it looks
like they have a better idea I can 'leverage' (ok, steal!).

Dan
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