[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

21092: RE: [MUD-Dev] Geometric content generation

[Full Header] [Plain Text]
From: "John Buehler" <johnbue@msn.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 1 Oct 2001 16:05:07 -0700
References: [1]
Organization: Kanga.Nu
Adam Martin writes:
> From: "Brian Hook" <bwh@wksoftware.com>

>> Players will be able to exchange funds and goods, however one key
>> element is that players can have only one character.  The primary
>> reason for this is that you never really make an unalterable
>> choice during your character's evolution -- you can stop being a
>> trader and become a fighter pilot if you'd like, with no real
>> negative hit.  The typical reason to have multiple characters per
>> game are to A.)  experiment with different play styles and B.)
>> have mules =)

> Given previous discussions on how hard it is to prevent people
> simply opening new accounts, how do you propose to make it
> undesirable enough that few enough people do so?

I'm not picking on Adam specifically, but I notice that folks seem
to be more interested in dissecting the idea on the basis of finding
holes in the intended implementation.  I happen to be on the
'single, flexible character' bandwagon and was wondering if folks
consider it desireable or not, regardless of whether it can be
implemented well right now.

Is it enough to make it more difficulty to mule?

JB

_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev