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21399: Re: [MUD-Dev] RE:

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From: Marian Griffith <gryphon@iaehv.nl>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 14 Nov 2001 20:56:00 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
In <URL:news:local.muddev> on Sun 11 Nov, Travis Casey wrote:
>> On Tue, 30 Oct 2001 16:10:46 -0800 (PST)
>> "Koster, Raph" <rkoster@soe.sony.com> wrote:

>>> If we want to go on a crusade to fix something, how about we fix
>>> the fact that your average cartoon does a better job at
>>> portraying the human condition than our games do?

> For that matter -- what is "the human condition"?  Is there only
> *one* "human condition"?

> To me, the very phrase, "the human condition", reeks of projecting
> your own values and morals onto others.  It's like "the meaning of
> life" -- there are lots of different people who will tell you that
> life means a lot of different things.  By the same token, I can
> imagine quite a number of "human conditions".

Yet online games do not manage to portray even one of these many
human conditions, which is what the original argument was about.

Marian
--
Yes - at last - You. I Choose you. Out of all the world,
out of all the seeking, I have found you, young sister of
my heart! You are mine and I am yours - and never again
will there be loneliness ...

Rolan Choosing Talia,
Arrows of the Queen, by Mercedes Lackey

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