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21615: [MUD-Dev] [SECURITY] Bonefarming

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From: "Adam Martin" <ya_hoo_com@yahoo.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Sun, 2 Dec 2001 16:09:53 -0000
References: [1]
Organization: Kanga.Nu
It's old (last year) but the archives show no results for "bonefarming":

  http://www.diabloii.net/strategy/bonewall-bug-joe-flux/index.shtml

OK, its an interesting bug in itself, but my point is that it shows
how a single bug can indirectly have other consequences - in this
case, it was possible to deduce most of the magic-item generation
routine's random-seeding function, which was otherwise hidden.

People then started to extrapolate to try and work out how they
could take advantage of this - e.g. by leading monsters to a
particular spot on the map before killing them, in order to "choose"
what class of random item they wanted from the monster.

Adam M

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