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21975: Re: [MUD-Dev] Quake II has gone GPL

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From: "Dominic J. Eidson" <sauron@the-infinite.org>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 15 Jan 2002 08:48:09 -0600 (CST)
References: [1]
Organization: Kanga.Nu
On Mon, 14 Jan 2002, Jeremy Noetzelman wrote:
> On Sun, 13 Jan 2002, Noplex wrote:

>> Yes, but again, the Torque engine (Tribes 2) is alot better than
>> Quake 2 (in some areas) the license restrictions would probably
>> push people away, Quake 2 is GPL, Torque has it's own license.

> Without opening up the licensing ball of wax, I'd argue that for
> MUD projects the GPL is quite a poor choice, due to the 'open
> code' restrictions.  I certainly wouldn't want every player to see
> the guts of the client I distribute, as that allows them to do bad
> things much easier than if they don't have source code.

The GPL bigots will promptly bring to your attention that an open
license (such as the GPL) will prompt you to _fix_ the security
issues, etc - instead of relying on security through obscurity...

Note that I am not one of the abovementioned bigots.

--
Dominic J. Eidson
                                        "Baruk Khazad! Khazad ai-menu!" - Gimli
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http://www.the-infinite.org/              http://www.the-infinite.org/~dominic/

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