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22002: Re: [MUD-Dev] Respecting NPCs

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From: Colin Coghill <C.Coghill@auckland.ac.nz>
Newsgroups: nu.kanga.list.mud-dev
Date: 05 Jan 2002 16:25:21 +1300
References: [1] [2] <-newest
Organization: Kanga.Nu
On Tue, 2002-01-01 at 12:45, lazarus@ourplace.org wrote:

> Been there, done that.  Not sure if your players are different
> than mine, but mine didn't appreciate it.  People get tired of
> talking to eliza over and over and having all mobs behave the same
> gets silly fast.  Having a different chatterbot script for every
> mob would be significant work and you have to decide if you want
> to add that work to each NPC you develop.

Something I was vaguely pondering at one point was using a chatbot
type thing that has some concept of emotions and likes/dislikes of
various things. Nothing too complex, just differences in the
"random" choosing of responses and topics. As long as its topic
database is fairly large, this could lead to a good variation in NPC
personalities.

Sure, not exactly "real", but then anything's got to be better than
the current situation.

> abandoned the idea when I realized that walking through an elven
> town with all the citizens behaving exactly the same was little
> improvement.

Of course, in some worlds, that could be expected of elves :)

- Colin

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