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22040: Re: [MUD-Dev] Finding What a Gamer Lacks in Their Day

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From: volstoff@brutele.be
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 19 Jan 2002 15:42:15 +0100
References: [1]
Organization: Kanga.Nu
Wednesday, January 16, 2002, 3:48:03 PM, John Buehler wrote:

> This may be obvious to some others, but I wanted to present a very
> basic notion about gaming and entertainment in general:
 
>   Entertainment is chosen because it provides a stimulus that is
>   otherwise missing or lacking in the person's life.

I think this way of looking at gaming falls in the market point of
view, the offer and demand way. While a part of the thruth, there is
another way to look at it, more positive.

People also chose gaming because of its educational value, not as a
result of a wise reasoning, but because it is the way humans and
animals naturaly learn, by playing.

The vision of entertainment fulfilling a lack, like a medicine or
even an addictive product, is really supplier-consumer oriented and
I hope the interactive possibilities of the new technologies also
allow for something more constructive, more participative, more
entertaining...

Yves Kerstius.


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