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22062: Re: [MUD-Dev] Quake II has gone GPL

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From: "Travis Nixon" <tnixon@avalanchesoftware.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 22 Jan 2002 11:49:20 -0700
References: [1] [2] [3] [4] [5] <-newest
Organization: Kanga.Nu
From: "Vincent Archer" <archer@frmug.org>

> Those two examples show why "the character is on the server,
> there's not much players can do" isn't exactly right. There's a
> lot of cheating that can go in the client.

Yes, but both these examples of client side cheating (trading items
that weren't meant to be traded and moving faster than was intended)
were because they violated the prime law of online games.

Never trust the client.

They took shortcuts without considering the consequences of those
shortcuts.

And thank you for the two fine examples of why "security through
obscurity" doesn't work.  :)

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