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22708: Re: [MUD-Dev] Striving for originality

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From: <szii@sziisoft.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 7 Jun 2002 12:02:31 -0700
References: [1]
Organization: Kanga.Nu
From: "Matt Mihaly" <the_logos@achaea.com>

>>>   2) Being able to repeatedly pound or kill the same person,
>>>   just because you (the player) don't like them (the player).
 
>> In reply:
  
>>   1) Yes it's a problem.
  
>>   2) Not so much of a problem.  You call in your guild/friends to
>>   get them off.
 
> On the other hand, calling in your guild or friends doesn't even
> address the problem that is #2. The problem is that you've been
> victimized, and lost things through no fault of your own (assuming
> you haven't done something that you know causes you to 'deserve'
> it.) A third party killing the guy who killed you doesn't make up
> for that.
 
> Think of it this way: Do you think that the families of the
> September 11th victims would stop feeling victimized if the
> hijackers had somehow survived, and their friends shot the
> hijackers later? They might feel a little better for a little bit,
> but revenge does not compensate for a loss.

Ouch, that was almost below the belt.  heh.  Perhaps I misread the
context.  I didn't mean that revenge = loss, I read it as someone
"sitting" on your character.  So you call in friends to get him off.

-Mike

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