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22897: Re: [MUD-Dev] Breaking down the walls

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From: "Zach Collins {Siege}" <zcollins@seidata.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 13 Jun 2002 02:30:45 -0400 (EDT)
References: [1]
Organization: Kanga.Nu
On Wed, 12 Jun 2002, shren wrote:

> You are sailing on the Great Ocean.  You can see the Continent of
> Foo far to the Northwest.  You can see the port city of Bar to the
> Northwest.

> I always wanted to implement this to toy around with it - but, as
> nice as it might be for outdoor areas where you can roam freely, I
> could never come up with an even remotely clean way to have it
> handle indoor areas.

You can implement indoor areas as collections of enterable objects,
such that a castle contains a castle wall, which contains
guardhouses and a courtyard, and the courtyard contains the main
keep as well as barracks, stables, a smithy, etcetera.  Or you could
use the sight-radius navigation for outdoors stuff, and ordinary
rooms for indoors things.  Sure, it would require a context switch
for coders and builders, and possibly even a separate database, but
it would work.

--
Zach Collins (Siege)

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