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23072: Re: [MUD-Dev] Continuity of experience in movies

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From: eric <ericleaf@pacbell.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 18 Jun 2002 18:22:31 -0700
References: [1]
Organization: Kanga.Nu
From: "Matt Mihaly" <the_logos@achaea.com>

> I was just watching David Lynch's "The Straight Story" on DVD and
> noticed there were no chapter stops in it. I hadn't noticed when

That's just David Lynch calling you an idiot, incapable of piecing
together the parts and forming a composite picture of what the movie
was all about.  That, coupled with a hefty dose of ego. (ie play by
my rules or I take the ball home.) Or it could just be a thinly
veiled cover to hide the fact that he ran out of budget to properly
produce the dvd content. I'd chalk that up with paint splatter art,
is it art? Sure, is it relevant? Nope.

This is relevant to game development in many ways however, the
immaturity of the participants and their ego, and controlling
desires. Most games are linear because the designers are control
freaks.




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