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23124: Re: [MUD-Dev] Continuity of experience in movies

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From: Matt Mihaly <the_logos@achaea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 19 Jun 2002 09:33:36 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
On Tue, 18 Jun 2002, eric wrote:
 > From: "Matt Mihaly" <the_logos@achaea.com>

> This is relevant to game development in many ways however, the
> immaturity of the participants and their ego, and controlling
> desires. Most games are linear because the designers are control
> freaks.

I don't see anything inherently wrong with linear games, or with
deciding you wish to restrict how your audience views your art.

--matt

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