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23127: Re: [MUD-Dev] It's About Time Department (Mule Characters)

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From: shren <shren@io.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 19 Jun 2002 06:47:56 -0500 (CDT)
References: [1]
Organization: Kanga.Nu
On Wed, 19 Jun 2002, ghovs wrote:

> It seems to me like a good idea ruined by a nonsensical twist to
> the implementation.

That's Dungeon Siege.  You've summed up the whole game in one
sentence.  It's the first game I've played that has made the user
interface so friendly that it practically beats the game for you.  I
put the CD back in it's case when I fell asleep playing it, and
haven't gotten it back out since.

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