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23276: RE: [MUD-dev] Fun in Games
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From: "Brandon J. Van Every" <vanevery@3DProgrammer.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 10 Apr 2002 21:20:51 -0700
References: [1]
Organization: Kanga.Nu
Travis Casey wrote:
> IMHO, the only way to get an interactive game that explores
> serious issues to work well is by restricting who can participate
> in some manner. To do otherwise is the equivalent of having to
> sit in front of a bunch of bored kids at a serious movie.
Did kids enjoy the movie version of "Lord Of The Flies?"
Cheers, www.3DProgrammer.com
Brandon Van Every Seattle, WA
20% of the world is real.
80% is gobbledygook we make up inside our own heads.
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