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23710: Re: [MUD-dev] Fun in Games

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From: Adam Dray <adam@legendary.org>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 7 May 2002 21:56:05 -0400 (EDT)
References: [1]
Organization: Kanga.Nu
On Mon, 6 May 2002, Ron Gabbard wrote:

> I've been thinking about this issue a lot.  The main way I've seen
> of dealing with this issue is extreme player interdependence.  There
> has to be a reason to adhere to the social contract outside of just
> wanting people to think you're a 'nice guy' as some people don't
> want to be 'nice guys'.

Even in your example, there's plenty of room for griefers to
operate.  Even if every player is dependent on others to succeed,
there is nothing stopping a *group* of players from fulfilling each
others' needs, and then going out *as a group* to wreak havoc and
make miserable the lives of others.

Adam 

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