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23734: RE: [MUD-Dev] [TECH] Shortest Path

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From: "William Murdick" <osiris@arkansas.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 7 May 2002 15:45:25 -0500
References: [1]
Organization: Kanga.Nu
I just wanted to thank everyone for their help and patience with my
questions about shortest path, dijkstra's and other algorithms. Just
so you know I managed to get Dijkstra's implemented and it is
working very well. It is really cool to see a mob walk 100+ rooms to
find me. Now I'm working on getting them to check for doors and
re-path if they run into barriers.  Should prove to be
interesting...

Anyway, once again thanks.

- William

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