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23784: RE: [MUD-Dev] Question: Any published research on Sims type game personae?

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From: Robert Zubek <rob@cs.northwestern.edu>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 9 May 2002 16:47:42 -0500
Organization: Kanga.Nu
From: susan wu [mailto:susie@arctic.org] 

> I'm developing some psuedo human characters for a sim-type game,
> and I'm wondering if anyone knows of any published research
> relating to personality structures / object-class structures of AI
> mob-type characters within an interactive game.  Either technical
> or sociological research would be valuable. Specifically, I am
> creating non-hierarchical trees of personality traits that
> aggregate into personality types that affect and are affected by
> events/players/etc within the game environment.

Well, there's a ton of psychological research on personality and
behavior (personality metrics, emotion and mood metrics, etc). Most
of it builds descriptive theories of behavior, though - you'd have
to make up your own algorithms for how to behave given such
metrics. There are also some microsociological theories on how
people interact with each other or in small groups, but they usually
assume too much about cognitive abilities to be straightforwardly
implementable.

Is this what you're looking for? If so, I can provide some
references, but I wasn't sure if this is on target...

Rob

--
Robert Zubek
rob@cs.northwestern.edu 
http://www.cs.northwestern.edu/~rob
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