[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

24309: [MUD-Dev] The importance of graphics

[Full Header] [Plain Text]
From: "Zach Collins {Siege}" <zcollins@seidata.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 4 Jul 2002 01:02:34 -0400 (EDT)
References: [1]
Organization: Kanga.Nu
I was chatting with some friends last night, and we got onto the
subject of graphics in games.  One of them made the claim that
graphics will make or break a game, while another made a very
interesting point, that it's the *consistency* of the art direction
instead of just how pretty everything looks.

In a graphical MU* (MM or not), graphics can only be so dense, and
therefore have only a certain amount of inherent visual quality -
but under Moore's Law, that amount has been steadily improving with
the rest of computing.

So the question I want to ask is this, in three parts:

  How important is it to have graphics?  

  What level of visual quality (slickness, flashiness) is acceptable
  versus bandwidth or rendering considerations (assume that the
  graphics card has no effect)?  

  How is visual consistency important, how do you create it, and how
  do you maintain it throughout the life of a project (MMOGs being
  continuously expanded)?

--
Zach Collins (Siege)

_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev