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24418: Re: [MUD-Dev] Alternative Hit Point Systems?

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From: "Jo Dillon" <jo@groupinfo.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 1 Aug 2002 10:14:08 -0400
References: [1]
Organization: Kanga.Nu
On 31 Jul 2002 at 14:09, Jack Britt wrote:
 
> I was thinking of doing something like this. Each body part would
> have x number of hit points. A torso would have 3x, head 2x, arms
> and legs would have x. Whenever a successful hit is made, there's
> a chance that the character will lose a point. When the hit points
> are at zero, that part is dead (arms are hacked off, torsos are
> disembowled, etc.) If its the torso or head that's reduced to
> zero, the player is dead. If its an arm or leg, the player might
> bleed to death, and suffered penalties to some skills rolls.
 
> Has anyone tried something like this before?

I did, in an AberMUD I ran many years ago. I modifed the Warhammer
Fantasy Roleplay combat system. It made for quite exciting fight
messages - 'You lop Foobert's head off with your club; it flies
across the room and lands in the corner', that sort of thing - but
it could end up being rather sudden-death. You might want to combine
such a system with a skill allowing players to aim at particular
parts of the body - it might be harder to hit the head, and expose
you more to blows from your opponent, but kill them much more
quickly if you get a hit in.

--

	Jo



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