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24423: Re[2]: [MUD-Dev] Alternative Hit Point Systems?

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From: Travis Casey <efindel@earthlink.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 1 Aug 2002 11:28:51 -0400
References: [1] [2] <-newest
Organization: Kanga.Nu
Wednesday, July 31, 2002, 6:48:20 PM, Christopher Allen wrote:

> The biggest variant to HP that I've seen I think was original Harn
> Lore paper-RPG system.

> In that game, if I recall it right, you could get minor wounds,
> serious wounds, and deadly wounds. Too many of each category would
> create a wound in the next category. As you advanced in skills or
> wore armor, you could avoid some of those wounds. Maybe someone
> with a copy of Harn Lore can give more details?

Do you mean HarnMaster?  I'm not aware of a paper RPG called "Harn
Lore".  What you're describing doesn't match my memory of
HarnMaster, though.

--
Travis Casey
efindel@earthlink.net


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