[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

24437: Re: [MUD-Dev] Crafting/Creation systems

[Full Header] [Plain Text]
From: Matt Mihaly <the_logos@achaea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 2 Aug 2002 01:31:34 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
On Thu, 25 Jul 2002, Dave Rickey wrote:

> Just FYI, your numbers are low by about a factor of 5.  In general
> only 20% of all players are logged on at peak time.  Also, you
> need a jigger factor for alts, there are a non-trivial number of
> players with multiple 50's in the same realm.

The same thing is seen increasingly in the physical world, as the
world becomes a more global place. It's the same phenomenom that
lets a Michael Jordan make 10x as much as a Kevin Garnett, despite
Jordan not being anywhere near 10x as good. As the global reach of a
product increases, the bulk of revenue in a product category starts
shifting further and further towards a small, elite hyper-competent
percentage of people or products.

--matt


_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev