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24556: RE: The total DBMS approach (was: [MUD-Dev] Unique items vs. item references)
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From: "Crosbie Fitch" <crosbie@cyberspaceengineers.org>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 12 Aug 2002 10:41:28 +0100
References: [1]
Organization: Kanga.Nu
From: Derek Licciardi
> The question quickly becomes a money one. SAP, installations run
> into the 20 - 50 million dollar range and higher to achieve MMOG
> style subsecond performance for thousands of users.
Money and scale, yes.
So why not make it a distributed database?
That way all the resources are provided by the players (and ISPs,
etc.)
Then it's not a money issue.
> No matter how you position the database, you're going to want to
> write an interface in front of the database that allows
> communication with the game client. The game client should never
> have the ability to fire SQL straight to the database.
Good point.
> To achieve the total DB approach, you will need MS SQL Server,
> DB2, or Oracle along with all of the costs associated with those
> databases.
BerkleyDB (underlying MySQL) is available gratis for Open Source
projects.
And you don't need to sell the database to sell the game. Give away
the database. Sell the content.
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