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24608: RE: [MUD-Dev] Re: The Future of MMOGs... what's next?
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From: "Damion Schubert" <damion@ninjaneering.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 8 Jul 2002 12:29:44 -0500
References: [1]
Organization: Kanga.Nu
From: lynx@lynx.purrsia.com
> *I* think the problem would be trivially solved by having the DMs
> create precreated characters and forcing the players to use them
> instead of their own characters, but I doubt many people would
> enjoy that. They want to play *their* characters being tiny
> little gods in the adventure. They object to other people being
> tiny little gods and stealing all the glory/loot/experience. They
> probably also object to the concept of multiple tiny little gods
> having done the adventure before and more tiny little gods
> following them and demanding they get through so that the other
> gods can have their turn.
You make it sound so _dirty_ that people want to create, advance and
have control over their virtual alter ego. =)
As it is, it seems to me that the BioWare guys came up with the two
best scenarios anyway. Either play on a character that plays on
that server only, or a DM has an option to simply not allow a
character in the front door.
--d
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