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2506: Re: [MUD-Dev] Usability and interface and who the hell is suppo

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From: "Caliban Tiresias Darklock" <caliban@darklock.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 27 Sep 1997 05:01:12 GMT
References: [1]
Organization: Kanga.Nu
On Fri, 26 Sep 1997 19:36:58 PST8PDT, Marian Griffith <gryphon@iaehv.nl>
wrote:

>you can equally well imagine a game that is not geared around
>combat at all.  To me  thinking of games as focussing on combat only is
>too restrictive.

My personal favorite sort of game is the WoD genre MUSH, in which combat
is possible but exceedingly rare... and God knows there are plenty of
those.

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"It must be remembered that there is nothing more difficult to plan, more 
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those who would gain by the new one."                      -- Machiavelli
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