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25361: Re: [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players

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From: "Rayzam" <rayzam@travellingbard.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 8 Nov 2002 09:04:23 -0800
References: [1] [2] <-newest
Organization: Kanga.Nu
From: "Ola Fosheim Grøstad" <olag@ifi.uio.no>
> "Rayzam" <rayzam@travellingbard.com> writes:

>> So in the end, while I agree that immersion is important for a
>> game, and can be assigned to the 4 types, I don't believe it's a
>> valid 3rd axis in this model. This is because immersion is
>> determined by the designer. The player colors and weights the
>> relative values of what the game world throws back at him.

> I am not really sure how you arrived at the conclusion that
> immersion is determined by the designer... And if he does, it
> certainly would belong in the model, as it is design oriented...?

If the game doesn't allow for immersion, then that axis doesn't
exist.  If the design has very little depth along the immersion
axis, then when players get labelled as little to no immersion, is
it really the players and what they are?

    rayzam
    www.travellingbard.com



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