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25428: Re: [MUD-Dev] online voice communication

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From: Amanda Walker <amanda@alfar.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 26 Nov 2002 20:50:49 -0500
References: [1]
Organization: Kanga.Nu
On 11/25/02 1:07 AM, Ted L. Chen <tedlchen@yahoo.com> wrote:

> The raw phonetic translation seems to be quite lossy and
> susceptible to sample noise.  It gets worse if the speaker doesn't
> talk in their normal tone or changes it halfway, like a squeaky
> "Lookout!!" gets translated into 'loo-phiz' since the 'out' hits
> the microphone gain.

This is a problem; so is delay.  Speech -> phoneme -> speech will
produce much more of a delay than a simple FFT -> twiddle -> IFFT
(which is what Xbox Live and most other voice masking systems use).
Hearing your own speech with a delay is really, really
disconcerting, and conversing with a delay is as well, since it
interferes with the normal timeouts for conversational cues.  Now,
it's possible to learn to live with this, but it takes practice and
is not particularly "natural".

Amanda Walker


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