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25620: RE: [MUD-Dev] AI not worth doing in our games?

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From: "Freeman, Jeff" <jfreeman@soe.sony.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 10 Dec 2002 09:44:53 -0800
Organization: Kanga.Nu
From: Kwon Ekstrom
> From: <amanda@alfar.com>
>> However...
 
>> If the pigeons respond to player actions, and mobs respond to
>> pigeons, it could make it much more challenging to sneak through
>> the park.  Example:

> I believe he suggested instead of teaching a pigeon exactly how to
> think and that it needs food and that it needs to peck to get
> food, and that (x million other things) you teach a pigeon... walk
> around in a semi-random order but stay near other pigeons... if
> you see something that might be threatening, fly... if you see
> pigeons around you fly, follow.

...

> A simple state machine could handle it:

Yes, that's exactly what I meant.


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