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25627: RE: [MUD-Dev] Retention without Addiction?

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From: "Freeman, Jeff" <jfreeman@soe.sony.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 10 Dec 2002 13:12:56 -0800
Organization: Kanga.Nu
From: Daniel.Harman@barclayscapital.com

> Anyway, I'm not sure where you think they are wet behind the ears? 
> In the dynamics of implementing network code - if so, I don't see
> a problem there, it ain't that hard. If its in balancing gameplay
> dynamics, I'd argue they are experts. Warcraft, Starcraft and
> Diablo all show that they are really pretty good at balancing
> diverse ability sets and creating an interesting and rewarding
> game.

The social dynamics in/of/for a MUD are completely different than
what is seen in any of those games.

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