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25628: Re: [MUD-Dev] Retention without Addiction?

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From: Amanda Walker <amanda@alfar.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 10 Dec 2002 17:30:33 -0500
References: [1]
Organization: Kanga.Nu
Daniel.Harman@barclayscapital.com <Daniel.Harman@barclayscapital.com> wrote:

> The 'its ready when its ready' philosophy seems to lie behind a
> lot of the great games. Is it possible with MMORPG style budgets?

My experience in other industry segments is probably going to show
here, but "its ready when its ready" usually means you don't have a
well-managed software development process.  I think that GD
magazine's "post mortems" are a great way to cast some light on
this.

To be fair, a lot of game development research is done on the fly
during game development, since game development technology is still
pretty young.  But I think there's a reason that projects have
trouble getting funding with business plans that say "we don't know
how long it'll take, how much it'll cost, how much it'll make, or
even whether or not anyone will like it."


Amanda Walker


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