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25643: RE: [MUD-Dev] Retention without Addiction?

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From: Matt Mihaly <the_logos@achaea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 11 Dec 2002 00:03:49 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
On Tue, 10 Dec 2002 Daniel.Harman@barclayscapital.com wrote:

> Anyway, I'm not sure where you think they are wet behind the ears? 
> In the dynamics of implementing network code - if so, I don't see
> a problem there, it ain't that hard. If its in balancing gameplay
> dynamics, I'd argue they are experts. Warcraft, Starcraft and
> Diablo all show that they are really pretty good at balancing
> diverse ability sets and creating an interesting and rewarding
> game.

From my point of view, Battle.net is poorly designed in terms of
community and communication features. Nearly every game with an
online lobby like this is poorly done too, from Age of Mythology to
MechAssault. The games themselves are fine (well, I don't think much
of WCIII multi-player), but the lobby areas lack thought.

--matt


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