[Home] [Groups] - Message: [Prev in Group] [Next in Group]
25680: Re: [MUD-Dev] Complexities of Retention without Addiction? WAS Retention Without Addiction
[Full Header] [Plain Text]
From: Amanda Walker <amanda@alfar.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 11 Dec 2002 17:16:33 -0500
References: [1]
Organization: Kanga.Nu
On 12/11/02 10:47 AM, bradley newton haug <brad@faithanddisease.com>
wrote:
> Understanding your roots, I think is important here, anyone who's
> implemented an MMOG server without ever played/ran/looked at code
> from MUD/MUSH/MOO/web server/message queue system is asking for
> trouble,
True. But anyone trying to implement an MMOG server on a single
machine is also asking for trouble, and this is where a lot of
implementations fall down, sometimes spectacularly. A distributed
implementation is much, much more complex--and it's an area where
even experienced programmers may well be "wet behind the ears".
Amanda Walker
_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev