[Home] [Groups] - Message: [Prev in Group] [Next in Group]
25782: RE: [MUD-Dev] Persistent worlds in NWN (was: Retention without Addiction?)
[Full Header] [Plain Text]
From: shren <shren@io.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 12 Dec 2002 23:10:05 -0600 (CST)
References: [1]
Organization: Kanga.Nu
On Wed, 11 Dec 2002, Matthew Dobervich wrote:
> One of the most interesting things about this to me is that it's
> currently disproving the largest concern that's raised in
> commercial PW dev circles regarding player created content.
> "It'll be a copy write fiasco!". I've yet to hear a Britney
> Spears track in game.
> There have some copy write issues though. There was a bit of a
> stir about people "releasing" Dungeon Siege models as NWN
> compatible files recently, but much to my surprise there was a
> LARGE backlash inside the community against this kind of thing.
> It looks like there is a level of self policing as it relates to
> player created content after all.
As we speak, the top rated modules over at NWVault include:
1) Lone Wolf Chapter 2 - Mysteries in the Night Taken from a
published book series
5) 3rd Edition Adventure Series - The Sunless Citadel Taken from a
published module
12) Monty Python Adventures Part 1: Arthur Meets a Moose Taken, of
course, from the movie
Obviously the community disapproval of taking from copyrighted
sources is ... less than withering.
_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev