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25952: RE: Heightfield vs. mesh was RE: AC2 was RE: [MUD-Dev] Total Annilation of Downtime

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From: "Damion Schubert" <damion@ninjaneering.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 16 Dec 2002 21:22:52 -0600
References: [1]
Organization: Kanga.Nu
From: Ted L. Chen

> Microsoft Flight Simulator =) Digital Elevation Maps + flattened
> DEM zones for cities/airports.

Tribes is the most obvious example.  The bases really look like they
just jut out of the landscape in very unarchitecturally satisfying
ways.

On UO2, we experimented with merging the two to some degree.  If
anyone saw the second movie, the tree city is made half out of
heightfields, and half out of polys.  It looked perfectly seamless
and absolutely breathtaking, but the time it took to make the area
pretty much made it impossible to use in most situations.

The artist that figured it out is on Raph's team now.  Maybe he
discovered a few secrets.

--d

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