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25980: RE: AC2 was RE: [MUD-Dev] Total Annilation of Downtime

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From: "Marc Fielding" <fielding@computer.org>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 17 Dec 2002 10:21:28 -0800
References: [1]
Organization: Kanga.Nu
[Amanda Walker]

> Oh, geez.  Not just fighting.  The scale is often wrong overall.
> My first impression of DAOC was that I was playing miniature golf
> or visiting Disneyland.  Don't get me wrong--gorgeous art, but the
> terrain was way out of scale with the characters and buildings.
> EQ, AC & AC2 have less of the problem, though they still suffer
> from the "short jog up to the top of the mountain" problem.  AO is
> fairly reasonable.

I've always been curious about this. Aren't scales (X units per
"foot") locked down early in development? It's not just MMOGs. Many
other games seem to have this issue to some extent. Is it a result
of poor communication between level builders and characters
modelers? Poor specifications? Varying builder/modeler skillsets?

-Marc





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