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26049: RE: [MUD-Dev] Requirements for MM (was Complexities of MMOG Servers)

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From: "Damion Schubert" <damion@ninjaneering.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 17 Dec 2002 18:12:57 -0600
References: [1]
Organization: Kanga.Nu
From  Koster, Raph 
> From: Dubious Advocate
>> "Jessica Mulligan" <jessica@mm3d.com> wrote:
  
>>> Part of the definition we came up with then was the capability
>>> to support a minimum of 125 simultaneous players in the same
>>> world instance (server).  It was done that way to separate the
>>> field from Retail Hybrids such as Counterstrike, Quake, et al,
>>> which have online play but can generally support less than 64
>>> simultaneous players on a server.
  
>> Under this definition a UO emu like POL or RunUO are MMOGs.
 
> So are most text mud servers.

As is Meridian 59. At its height, at any rate.  Which begs the silly
question: Do you lose your Ms as your player base shrinks? ;-)

Perhaps the distinction shouldn't be based solely on the number of
players.  Or perhaps we should focus on persistence or provision of
service as the criterion for 'the mudlike things we talk about
here'.

--d


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