[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

26054: Re: [MUD-Dev] Star Wars Galaxies: 1 character per server

[Full Header] [Plain Text]
From: "Keith Brewer" <zyzebo@wolfpackstudios.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 17 Dec 2002 16:59:28 -0600
References: [1]
Organization: Kanga.Nu
From: "Marc Fielding" <fielding@computer.org>

> I agree wholeheartedly. Study the way your customers play. Adapt
> reasonably harmless, yet popular behavior into your design,
> perhaps by balancing it with a nominal cost (gameplay or
> financial).

> Design is a spectrum.

A lurker's 2 cents...

Not to hijack the thread but SCS is definitely going to dramatically
increase the value of a highly developed character not just in game
but out of game as well.

It'll be interesting and scary I'm sure to see the "Ebay phenomenon"
in action in a SCS persistant world.

_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev