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26090: RE: [MUD-Dev] Star Wars Galaxies: 1 character per server
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From: "Michael Tresca" <talien@toast.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 18 Dec 2002 12:44:37 -0500
References: [1]
Organization: Kanga.Nu
Marc Fielding posted on Tuesday, December 17, 2002 1:44 PM
>> When did muling become a right?
> Easy does it, Mr. Orthodox. ;) This isn't black and white.
Eheheh, I know I'm crazy.
> The designers need to meet the needs of all players.
Why?
> Using multiple accounts, allowing family members to share,
> etc. are *completely* separate issues from the abuses you
> mentioned. You can't lump them together.
I agree, and apologize if I lumped them all into just one category.
I'm speaking to the muling for powergaming reasons.
> "Development" and "enjoyment" are subjective. Your enjoyment of
> the game is (obviously) vastly different from that of a
> powergamer. Neither of you have the right to claim the moral high
> ground.
Sure I do. It's Star Wars. I came to the Star Wars MMORPG to play
Star Wars. What are you playing it for?
As I said previously, not all gaming styles are compatible or should
be encouraged on every MMORPG.
>> Mulers rapidly degrade the gaming environment. Yes, the MMORPG
>> that speaks out against it loses money, but it's money worth
>> losing.
> You're not the one losing the money. ;)
I didn't finish that train of thought. It loses money in the SHORT
term. It makes up for it in the long term.
I'm going to keep saying this until someone (*cough* Raph *cough
cough*) can reinforce or deny the fact that long-term gamers are
more profitable than short term. I'll shut up then. :)
Mike "Talien" Tresca
RetroMUD Administrator
http://www.retromud.org/talien
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