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26822: [MUD-Dev] MMORPG/MMOG Server design

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From: "Weston Fryatt" <wfryatt@muuf.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 17 Feb 2003 11:55:22 -0600
Organization: Kanga.Nu
What is the best design for an MMORPG Server?

  Single Massive server? The whole game run on one multi-processor
  machine with gigs of ram.

  Server Groups: A group of servers runs a sub-set of the game world
  with a max user count of 2000. Each server group would be a unique
  part of the game world.

  Redundant Servers: Multiple Servers doing the same job all
  persisting the game world/game state into a common database
  cluster server. Each server has only a specific task. (ie: map
  server, login server, game logic server, npc server, etc) You may
  have 10 map server running, 35 game logic server, etc running.

I'm leaning towards the Redundant Server idea, But is this the best idea?

Thanks,
Weston Fryatt
www.muuf.com






  

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