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27002: RE: [MUD-Dev] Fighting Lag
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From: Daniel.Harman@barclayscapital.com
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 17 Mar 2003 13:16:55 -0000
Organization: Kanga.Nu
From: Ian Macintosh [mailto:ian.macintosh@issystems.co.nz]
> Just thinking of what you said earlier re speedy-gonzales, are you
> using UDP or TCP? I'd suspect TCP from that effect... TCP isn't
> the best way to go, I'd rather handle the problem directly with
> UDP, using seperate streams for stuff you can afford to loose and
> ignore, and other info that *must* get through, and in the correct
> sequence.
There's a lot to be said for DAoC's approach of using TCP for the
reliable stuff (why re-invent the wheel?) and UDP for the less
important info.
Personally I'm still tempted by the Quake 3 approach I mentioned in
the other post as I think with a little work it could easily be
co-opted to whats needed for an MMO. I'd still probably use TCP for
chat messages etc. though.
Dan
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