[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

27171: Re: [MUD-Dev] D&D vs. MMORPG "complexity"

[Full Header] [Plain Text]
From: Paul Schwanz <pschwanz@comcast.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Sun, 20 Apr 2003 22:00:05 -0400
References: [1]
Organization: Kanga.Nu
Damion Schubert wrote:
> From: Paul Schwanz

>> In what way are mobs even monsters if you "farm" them?  Seems to
>> me mobs are functioning more like corn and the guilds are
>> fighting over something like a cornfield.  If players really want
>> to farm, why not give them cornfields.  Then monsters can start
>> to make sense again as the creatures that ruin cornfields, attack
>> you on the way to the market, or otherwise interfere with your
>> ability to farm corn. ;)

> Meanwhile, I haven't seen many very interesting carrot pulling
> simulations yet, although perhaps I'm just playing the wrong MUDs.

Maybe you are.  You should try out ATITD. ;)

Of course, my personal opinion is that something like ATITD could
benefit greatly from monsters.  Monsters *are* fun, but I think they
are more fun when they are set up as obstacles and not as goals.
That was my point.

--Phin


_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev