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27171: Re: [MUD-Dev] D&D vs. MMORPG "complexity"
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From: Paul Schwanz <pschwanz@comcast.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Sun, 20 Apr 2003 22:00:05 -0400
References: [1]
Organization: Kanga.Nu
Damion Schubert wrote:
> From: Paul Schwanz
>> In what way are mobs even monsters if you "farm" them? Seems to
>> me mobs are functioning more like corn and the guilds are
>> fighting over something like a cornfield. If players really want
>> to farm, why not give them cornfields. Then monsters can start
>> to make sense again as the creatures that ruin cornfields, attack
>> you on the way to the market, or otherwise interfere with your
>> ability to farm corn. ;)
> Meanwhile, I haven't seen many very interesting carrot pulling
> simulations yet, although perhaps I'm just playing the wrong MUDs.
Maybe you are. You should try out ATITD. ;)
Of course, my personal opinion is that something like ATITD could
benefit greatly from monsters. Monsters *are* fun, but I think they
are more fun when they are set up as obstacles and not as goals.
That was my point.
--Phin
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